Description
The tissue rotopology was performed using the Morpher / Skin Wrap method.
All textures have unique names.
All materials have unique names.
Geometries are assigned different colors for the WireColor pass.
Geometry is translated into Editable Mesh to save resources and contains the Meshosmooth modifier in one iteration when rendering.
Correct UVW Unwrap scan for all necessary surfaces.
The model has been tested by the PRUNE SCENE script for the maintenance of garbage animation keys and geometry
Reviews
There are no reviews yet.